fixed bozos

This commit is contained in:
2025-08-04 00:49:44 +05:30
parent 59d11b1ede
commit de827c3748
4 changed files with 46 additions and 22 deletions

View File

@@ -23,6 +23,8 @@ function App() {
const [previousMilestones, setPreviousMilestones] = useState<Record<string, boolean>>({});
const [mascotEntities, setMascotEntities] = useState<ClickableMascotType[]>([]);
const timeoutRef = useRef<NodeJS.Timeout | null>(null);
const gameStateRef = useRef(gameState); // Ref to hold the latest gameState
const clickButtonContainerRef = useRef<HTMLDivElement>(null); // New ref for the click button container
const [location] = useLocation(); // Get current location from wouter
const [adminBroadcastMessage, setAdminBroadcastMessage] = useState<string | null>(null); // New state for admin messages
@@ -66,12 +68,18 @@ function App() {
}
}, [lastMessage]);
// Effect to keep gameStateRef updated
useEffect(() => {
gameStateRef.current = gameState;
}, [gameState]);
// Effect for spawning mascots
useEffect(() => {
if (!gameState) return;
// Use gameStateRef.current for initial check and to get latest state inside spawnMascot
if (!gameStateRef.current) return;
const friendBoostUpgrade = UPGRADES.find(u => u.id === 'friendBoost') as Upgrade | undefined;
const ownedFriendBoost = gameState.upgrades['friendBoost']?.owned || 0;
const ownedFriendBoost = gameStateRef.current.upgrades['friendBoost']?.owned || 0;
if (timeoutRef.current) {
clearTimeout(timeoutRef.current);
@@ -81,13 +89,19 @@ function App() {
const baseInterval = 10000; // Increased base interval for less frequent spawns
const minInterval = 1000; // Increased min interval
const interval = Math.max(minInterval, baseInterval / (1 + ownedFriendBoost * 0.2)); // Adjusted scaling
console.log(`Spawning mascots every ${interval} ms for friendBoost level ${ownedFriendBoost}`);
const currentMascotTiers = friendBoostUpgrade.mascotTiers; // Ensure mascotTiers is not undefined
const spawnMascot = () => {
const buttonContainer = document.getElementById('click-button-container');
// Access the latest gameState from the ref inside the closure
const currentGameState = gameStateRef.current;
if (!currentGameState) return; // Should not happen if initial check passes
const buttonContainer = clickButtonContainerRef.current; // Use the ref
if (!buttonContainer) {
console.warn('Click button container not found!');
console.warn('Click button container ref not found!');
timeoutRef.current = setTimeout(spawnMascot, 1000); // Retry after 1 second
return;
}
@@ -152,7 +166,7 @@ function App() {
clearTimeout(timeoutRef.current);
}
};
}, [gameState?.upgrades['friendBoost']?.owned, gameState]);
}, [gameState?.upgrades['friendBoost']?.owned]); // Only depend on friendBoost level
const handleMascotClick = (id: string, multiplierBonus: number) => { // Renamed handler
sendMascotClickBonus(multiplierBonus); // Renamed function call
@@ -234,7 +248,7 @@ function App() {
{/* Main Content */}
<div className="grid grid-cols-1 lg:grid-cols-3 gap-8">
{/* Left Column - Click Button */}
<div id="click-button-container" className="lg:col-span-1 flex flex-col items-center justify-center relative"> {/* Added id and relative positioning */}
<div ref={clickButtonContainerRef} id="click-button-container" className="lg:col-span-1 flex flex-col items-center justify-center relative"> {/* Added ref, id and relative positioning */}
<ClickButton
onClick={sendClick}
imageUrl={gameState.currentClickImage}