fixes
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@@ -10,23 +10,48 @@ export function usePartyKit() {
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const { user } = useUser();
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const [gameState, setGameState] = useState<GameState | null>(null);
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const [socket, setSocket] = useState<PartySocket | null>(null);
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// Generate a persistent guest ID if the user is not signed in
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const [guestId] = useState(() => {
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let storedGuestId = localStorage.getItem('bozo_guest_id');
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if (!storedGuestId) {
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storedGuestId = `guest_${Math.random().toString(36).substring(2, 15)}`;
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localStorage.setItem('bozo_guest_id', storedGuestId);
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}
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return storedGuestId;
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});
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const [guestName] = useState(() => {
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let storedGuestName = localStorage.getItem('bozo_guest_name');
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if (!storedGuestName) {
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storedGuestName = `Guest${Math.floor(Math.random() * 10000)}`;
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localStorage.setItem('bozo_guest_name', storedGuestName);
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}
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return storedGuestName;
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});
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useEffect(() => {
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if (!isLoaded || !isSignedIn || !user) return;
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// Always attempt to connect the socket
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const ws = new PartySocket({
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host: PARTY_HOST,
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room: 'bozo-clicker'
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});
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ws.onopen = async () => {
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const token = await getToken();
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ws.send(JSON.stringify({
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type: 'user-join',
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userId: user.id,
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userName: user.username || user.fullName || user.emailAddresses[0].emailAddress,
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token
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}));
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if (isLoaded && isSignedIn && user) {
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const token = await getToken();
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ws.send(JSON.stringify({
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type: 'user-join',
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userId: user.id,
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userName: user.username || user.fullName || user.emailAddresses[0].emailAddress,
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token
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}));
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} else {
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// If not signed in, send a generic user-join message for guest
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ws.send(JSON.stringify({
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type: 'user-join',
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userId: guestId,
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userName: guestName
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}));
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}
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};
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ws.onmessage = (event) => {
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@@ -41,7 +66,7 @@ export function usePartyKit() {
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return () => {
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ws.close();
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};
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}, [isLoaded, isSignedIn, user, getToken]);
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}, [isLoaded, guestId, guestName]); // Removed isSignedIn, user, getToken from dependencies
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const sendClick = useCallback(async () => {
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if (socket && isSignedIn && user) {
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@@ -67,7 +92,7 @@ export function usePartyKit() {
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}
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}, [socket, isSignedIn, user, getToken]);
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const sendMascotClickBonus = useCallback(async (multiplierBonus: number) => { // Renamed function
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const sendMascotClickBonus = useCallback(async (multiplierBonus: number) => {
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if (socket && isSignedIn && user) {
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const token = await getToken();
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socket.send(JSON.stringify({
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@@ -80,12 +105,17 @@ export function usePartyKit() {
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}
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}, [socket, isSignedIn, user, getToken]);
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// Determine the userId and userName to expose based on sign-in status
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// Only expose Clerk user ID/name if signed in, otherwise undefined
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const currentUserId = isSignedIn && user ? user.id : undefined;
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const currentUserName = isSignedIn && user ? (user.username || user.fullName || user.emailAddresses[0].emailAddress) : undefined;
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return {
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gameState,
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sendClick,
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purchaseUpgrade,
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sendMascotClickBonus, // Export the renamed function
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userId: user?.id,
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userName: user?.username || user?.fullName || user?.emailAddresses[0]?.emailAddress
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sendMascotClickBonus,
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userId: currentUserId,
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userName: currentUserName
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};
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}
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