/* eslint-disable @typescript-eslint/no-unused-vars */ import type * as Party from 'partykit/server'; import { createClerkClient, verifyToken } from '@clerk/backend'; export interface Upgrade { id: string; name: string; description: string; baseCost: number; multiplier: number; clickBonus?: number; autoClickRate?: number; clickMultiplierBonus?: number; icon: string; mascotTiers?: MascotTier[]; oneTime?: boolean; newsTitles?: string[]; } export interface MascotTier { level: number; imageSrc: string; multiplier: number; rarity: number; } interface GameState { totalClicks: number; users: Record; upgrades: Record; milestones: Record; clickMultiplier: number; autoClickRate: number; currentBackground: string; currentClickImage: string; } interface AuthenticatedMessage { token: string; userId: string; // Expected userId from client userName: string; // Expected userName from client } interface ClickMessage extends AuthenticatedMessage { type: 'click'; } interface PurchaseUpgradeMessage extends AuthenticatedMessage { type: 'purchase-upgrade'; upgradeId: string; } interface ApplyMultiplierBonusMessage extends AuthenticatedMessage { // New message type type: 'apply-multiplier-bonus'; multiplierBonus: number; } interface AdminBroadcastMessage extends AuthenticatedMessage { type: 'admin-broadcast'; message: string; targetUserId?: string; // Optional: if broadcasting to a specific user } interface UserJoinMessage extends AuthenticatedMessage { type: 'user-join'; } type Message = ClickMessage | PurchaseUpgradeMessage | ApplyMultiplierBonusMessage | UserJoinMessage | AdminBroadcastMessage; // Updated Message type const UPGRADES: Upgrade[] = [ { id: 'clickMultiplier', name: '🖱️ Mega Click', description: '+1 click power per purchase', baseCost: 10, multiplier: 1.5, clickBonus: 1, icon: '🖱️' }, { id: 'autoClicker', name: '🤖 Auto Clicker', description: '+1 click per second', baseCost: 50, multiplier: 2, autoClickRate: 1, icon: '🤖' }, { id: 'megaBonus', name: '💎 Mega Bonus', description: '+5 click power per purchase', baseCost: 200, multiplier: 2.5, clickBonus: 5, icon: '💎' }, { id: 'hyperClicker', name: '⚡ Hyper Clicker', description: '+10 auto clicks per second', baseCost: 1000, multiplier: 3, autoClickRate: 10, icon: '⚡' }, { id: 'quantumClicker', name: '🌟 Quantum Clicker', description: '+50 click power per purchase', baseCost: 5000, multiplier: 4, clickBonus: 50, icon: '🌟' }, { id: 'friendBoost', name: '🤝 Friend Boost', description: 'Spawns various clickable friends for a compounding click boost', baseCost: 2000, multiplier: 3, icon: '🤝', mascotTiers: [ { level: 0, imageSrc: '/src/assets/bozo.png', multiplier: 1.02, rarity: 1.0, }, { level: 1, imageSrc: '/src/assets/shoominion.png', multiplier: 1.03, rarity: 0.8, }, { level: 5, imageSrc: '/src/assets/codebug.gif', multiplier: 1.05, rarity: 0.6, }, { level: 10, imageSrc: '/src/assets/lalan.gif', multiplier: 1.07, rarity: 0.4, }, { level: 15, imageSrc: '/src/assets/neuro-neurosama.gif', multiplier: 1.10, rarity: 0.2, }, { level: 20, imageSrc: '/src/assets/evil-neurosama.gif', multiplier: 1.15, rarity: 0.1, }, ], }, { id: 'news', name: '📰 Bozo News Network', description: 'Unlock the latest (fake) news headlines!', baseCost: 50000, // A higher cost for a unique, one-time unlock multiplier: 1, // No direct click/auto-click bonus icon: '📰', oneTime: true, newsTitles: [ `Its Bo's birthday!`, `Haru Urara looses another race, forced to eat pickle filled burger.`, `Cupid crashes out once again, completely expected.`, `Bo has been spotted in the wild, please do not approach.`, `Bozo Clicker is now the number game in the world!`, `Bo states that he did win the hidden gem vtuber award, it's just that he just didn't feel like it so Reya was really kind to step up.`, `Reya has been spotted in the wild, please do not approach.`, `What? Stop reading? I wrote this when you were playing roblox with cupid`, `It's 1pm in the night and my mom is calling me to sleep, I don't want to sleep I'm making this stupid game`, `FU BO`, `When are you watching paint dry again?`, `Insert Girls Kissing`, `We luub bo`, `MOOD DOWN`, `All this clicking in this game wont give you your money back from those horse races`, `UMAMUSUME PRETTY DERBY UPDATE : NEW SSSR IS ANNOUNCED - ITS [REDACTED]`, `LEts' get maried bo`, `My AI autocomplete on my code editor is shipping you with Reya for some reason. It literally completed Reya in this sentence`, `DUDE`, `There's a pipebomb in your DMs`, `om`, `You are the Glue to my life like how Tokai Teio is glue(stick) to a child's art project`, ] } ]; const MILESTONES = [ { threshold: 1000, id: 'first-thousand', background: 'rainbow', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' }, { threshold: 5000, id: 'five-thousand', background: 'matrix', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' }, { threshold: 10000, id: 'ten-thousand', background: 'cyberpunk', image: 'https://media1.tenor.com/m/YsWlbVbRWFQAAAAd/rat-spinning.gif' }, { threshold: 50000, id: 'epic-milestone', background: 'space', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' }, { threshold: 100000, id: 'legendary', background: 'glitch', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' }, { threshold: 500000, id: 'ultimate', background: 'ultimate', image: 'https://media1.tenor.com/m/YsWlbVbRWFQAAAAd/rat-spinning.gif' }, { threshold: 1000000, id: 'god-tier', background: 'god-tier', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' } ]; export default class GameServer implements Party.Server { clerkClient: ReturnType; private userConnections: Map = new Map(); // Map userId to connection constructor(readonly party: Party.Party) { this.clerkClient = createClerkClient({ secretKey: party.env.CLERK_SECRET_KEY as string, }); } gameState: GameState = { totalClicks: 0, users: {}, upgrades: UPGRADES.reduce((acc, upgrade) => { acc[upgrade.id] = { owned: 0, cost: upgrade.baseCost }; return acc; }, {} as Record), milestones: {}, clickMultiplier: 1, autoClickRate: 0, currentBackground: 'default', currentClickImage: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' }; autoClickInterval?: NodeJS.Timeout; async onConnect(conn: Party.Connection, _ctx: Party.ConnectionContext) { conn.send(JSON.stringify({ type: 'game-state', state: this.gameState })); } onClose(conn: Party.Connection) { // Remove the connection from the map when it closes for (const [userId, connection] of this.userConnections.entries()) { if (connection === conn) { this.userConnections.delete(userId); break; } } } async onMessage(message: string, sender: Party.Connection) { const data = JSON.parse(message) as Message; let currentUserId: string; let currentUserName: string; let isAuthenticated = false; // Verify the Clerk token for authenticated messages if ('token' in data && data.token) { try { const sessionClaims = await verifyToken(data.token, { jwtKey: this.party.env.CLERK_JWT_KEY as string, }); currentUserId = sessionClaims.sub; isAuthenticated = true; // Ensure the userId from the client matches the authenticated userId if (currentUserId !== data.userId) { console.warn(`User ID mismatch: Client sent ${data.userId}, but token is for ${currentUserId}`); sender.close(); // Close connection for potential tampering return; } currentUserName = data.userName; // Use name from client, which comes from Clerk } catch (error) { console.error('Clerk token verification failed:', error); sender.close(); // Close connection if token is invalid return; } } else { // Handle unauthenticated messages (guest users) currentUserId = data.userId; currentUserName = data.userName; isAuthenticated = false; // Only allow 'user-join' for unauthenticated users. // Other actions like 'click', 'purchase-upgrade', 'apply-multiplier-bonus' are ignored. if (data.type !== 'user-join') { console.warn(`Received unauthenticated message of type '${data.type}' from ${currentUserId}. Action ignored.`); this.broadcast(); // Still broadcast game state to keep guests updated return; } } // Only update user info in gameState for authenticated users if (isAuthenticated) { if (!this.gameState.users[currentUserId]) { this.gameState.users[currentUserId] = { name: currentUserName, clicks: 0, lastSeen: Date.now(), bonusMultiplier: 1 // Initialize bonus multiplier }; } this.gameState.users[currentUserId].lastSeen = Date.now(); this.gameState.users[currentUserId].name = currentUserName; // Update name in case it changed // Ensure bonusMultiplier is initialized if it somehow wasn't if (this.gameState.users[currentUserId].bonusMultiplier === undefined) { this.gameState.users[currentUserId].bonusMultiplier = 1; } // Store the connection for targeted broadcasts this.userConnections.set(currentUserId, sender); } switch (data.type) { case 'user-join': // For authenticated users, user join is handled by the user state update above. // For guest users, no action is needed here as they are not added to gameState.users. break; case 'click': if (isAuthenticated) { this.handleClick(data, currentUserId); } else { console.warn(`Unauthenticated click from ${currentUserId} ignored.`); } break; case 'purchase-upgrade': if (isAuthenticated) { this.handlePurchaseUpgrade(data, currentUserId); } else { console.warn(`Unauthenticated purchase-upgrade from ${currentUserId} ignored.`); } break; case 'apply-multiplier-bonus': if (isAuthenticated) { this.handleApplyMultiplierBonus(data, currentUserId); } else { console.warn(`Unauthenticated apply-multiplier-bonus from ${currentUserId} ignored.`); } break; case 'admin-broadcast': if (isAuthenticated && currentUserId === this.party.env.CLERK_ADMIN_USERID) { this.handleAdminBroadcast(data); } else { console.warn(`Unauthorized admin broadcast attempt from ${currentUserId}.`); } break; } this.broadcast(); } // handleUserJoin is now fully integrated into onMessage and can be removed or simplified. // Removing it as its logic is now directly in onMessage. // handleUserJoin(data: UserJoinMessage) { // // This function is now mostly handled by the onMessage token verification logic // // It ensures the user exists in gameState.users and updates lastSeen/name. // // No explicit action needed here beyond what onMessage does. // } handleClick(data: ClickMessage, authenticatedUserId: string) { // Apply global click multiplier and user-specific bonus multiplier const userBonusMultiplier = this.gameState.users[authenticatedUserId]?.bonusMultiplier || 1; const clickValue = this.gameState.clickMultiplier * userBonusMultiplier; this.gameState.totalClicks += clickValue; // Ensure user exists (should be handled by onMessage's token verification) if (!this.gameState.users[authenticatedUserId]) { this.gameState.users[authenticatedUserId] = { name: data.userName, // Use the name from the client, which comes from Clerk clicks: 0, lastSeen: Date.now(), bonusMultiplier: 1 // Initialize if user was just created }; } this.gameState.users[authenticatedUserId].clicks += clickValue; this.gameState.users[authenticatedUserId].lastSeen = Date.now(); this.checkMilestones(); } handleAdminBroadcast(data: AdminBroadcastMessage) { const broadcastPayload = { type: 'admin-message', message: data.message, sender: 'Admin' }; if (data.targetUserId) { // Send to a specific user using the stored connection const targetConn = this.userConnections.get(data.targetUserId); if (targetConn) { targetConn.send(JSON.stringify(broadcastPayload)); console.log(`Admin broadcasted to user ${data.targetUserId}: ${data.message}`); } else { console.warn(`Target user ${data.targetUserId} not found or not connected.`); } } else { // Broadcast to all connections this.party.broadcast(JSON.stringify(broadcastPayload)); console.log(`Admin broadcasted to all users: ${data.message}`); } } handleApplyMultiplierBonus(data: ApplyMultiplierBonusMessage, authenticatedUserId: string) { if (!this.gameState.users[authenticatedUserId]) { console.warn(`User ${authenticatedUserId} not found for multiplier bonus application.`); return; } // Apply the compounding multiplier bonus this.gameState.users[authenticatedUserId].bonusMultiplier *= data.multiplierBonus; console.log(`User ${authenticatedUserId} bonus multiplier updated to: ${this.gameState.users[authenticatedUserId].bonusMultiplier}`); } handlePurchaseUpgrade(data: PurchaseUpgradeMessage, authenticatedUserId: string) { const upgradeConfig = UPGRADES.find(u => u.id === data.upgradeId); const currentUpgradeState = this.gameState.upgrades[data.upgradeId]; if (!upgradeConfig || !currentUpgradeState) return; // Prevent purchasing one-time upgrades if already owned if (upgradeConfig.oneTime && currentUpgradeState.owned > 0) { console.warn(`Attempted to re-purchase one-time upgrade: ${data.upgradeId}`); return; } // Check affordability against totalClicks if (this.gameState.totalClicks >= currentUpgradeState.cost) { this.gameState.totalClicks -= currentUpgradeState.cost; // Deduct from totalClicks currentUpgradeState.owned += 1; // For one-time upgrades, cost doesn't change after first purchase if (!upgradeConfig.oneTime) { currentUpgradeState.cost = Math.floor(upgradeConfig.baseCost * Math.pow(upgradeConfig.multiplier, currentUpgradeState.owned)); } this.updateGameMultipliers(); } } updateGameMultipliers() { this.gameState.clickMultiplier = 1; this.gameState.autoClickRate = 0; Object.entries(this.gameState.upgrades).forEach(([upgradeId, upgradeState]) => { const config = UPGRADES.find(u => u.id === upgradeId); if (!config) return; // Should not happen if UPGRADES is consistent if (config.clickBonus) { this.gameState.clickMultiplier += config.clickBonus * upgradeState.owned; } if (config.autoClickRate) { this.gameState.autoClickRate += config.autoClickRate * upgradeState.owned; } // Note: clickMultiplierBonus from upgrades.ts is handled client-side for spawning frequency // and applied per-click on the server via handleApplyMultiplierBonus }); this.setupAutoClicker(); } setupAutoClicker() { if (this.autoClickInterval) { clearInterval(this.autoClickInterval); } if (this.gameState.autoClickRate > 0) { this.autoClickInterval = setInterval(() => { this.gameState.totalClicks += this.gameState.autoClickRate; this.checkMilestones(); this.broadcast(); }, 1000); } } checkMilestones() { MILESTONES.forEach(milestone => { if (this.gameState.totalClicks >= milestone.threshold && !this.gameState.milestones[milestone.id]) { this.gameState.milestones[milestone.id] = true; this.gameState.currentBackground = milestone.background; this.gameState.currentClickImage = milestone.image; } }); } broadcast() { this.party.broadcast(JSON.stringify({ type: 'game-state', state: this.gameState })); } } GameServer satisfies Party.Worker;