Files
bozoclicker/party/index.ts
2025-08-03 23:18:49 +05:30

336 lines
13 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-unused-vars */
import type * as Party from 'partykit/server';
import { createClerkClient, verifyToken } from '@clerk/backend';
interface GameState {
totalClicks: number;
users: Record<string, { name: string; clicks: number; lastSeen: number; bonusMultiplier: number }>; // Added bonusMultiplier
upgrades: Record<string, { owned: number; cost: number }>;
milestones: Record<string, boolean>;
clickMultiplier: number;
autoClickRate: number;
currentBackground: string;
currentClickImage: string;
}
interface AuthenticatedMessage {
token: string;
userId: string; // Expected userId from client
userName: string; // Expected userName from client
}
interface ClickMessage extends AuthenticatedMessage {
type: 'click';
}
interface PurchaseUpgradeMessage extends AuthenticatedMessage {
type: 'purchase-upgrade';
upgradeId: string;
}
interface ApplyMultiplierBonusMessage extends AuthenticatedMessage { // New message type
type: 'apply-multiplier-bonus';
multiplierBonus: number;
}
interface AdminBroadcastMessage extends AuthenticatedMessage {
type: 'admin-broadcast';
message: string;
targetUserId?: string; // Optional: if broadcasting to a specific user
}
interface UserJoinMessage extends AuthenticatedMessage {
type: 'user-join';
}
type Message = ClickMessage | PurchaseUpgradeMessage | ApplyMultiplierBonusMessage | UserJoinMessage | AdminBroadcastMessage; // Updated Message type
const UPGRADES = {
clickMultiplier: { baseCost: 10, multiplier: 1.5, clickBonus: 1 },
autoClicker: { baseCost: 50, multiplier: 2, autoClickRate: 1 },
megaBonus: { baseCost: 200, multiplier: 2.5, clickBonus: 5 },
hyperClicker: { baseCost: 1000, multiplier: 3, autoClickRate: 10 },
quantumClicker: { baseCost: 5000, multiplier: 4, clickBonus: 50 },
friendBoost: { baseCost: 2000, multiplier: 3, clickMultiplierBonus: 1.02 } // Renamed from shoominions upgrade
};
const MILESTONES = [
{ threshold: 100, id: 'first-hundred', background: 'rainbow', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' },
{ threshold: 500, id: 'five-hundred', background: 'matrix', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' },
{ threshold: 1000, id: 'one-thousand', background: 'cyberpunk', image: 'https://media1.tenor.com/m/YsWlbVbRWFQAAAAd/rat-spinning.gif' },
{ threshold: 2500, id: 'epic-milestone', background: 'space', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' },
{ threshold: 5000, id: 'legendary', background: 'glitch', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' },
{ threshold: 10000, id: 'ultimate', background: 'ultimate', image: 'https://media1.tenor.com/m/YsWlbVbRWFQAAAAd/rat-spinning.gif' }
];
export default class GameServer implements Party.Server {
clerkClient: ReturnType<typeof createClerkClient>;
private userConnections: Map<string, Party.Connection> = new Map(); // Map userId to connection
constructor(readonly party: Party.Party) {
this.clerkClient = createClerkClient({
secretKey: party.env.CLERK_SECRET_KEY as string,
});
}
gameState: GameState = {
totalClicks: 0,
users: {},
upgrades: Object.keys(UPGRADES).reduce((acc, key) => {
acc[key] = { owned: 0, cost: UPGRADES[key as keyof typeof UPGRADES].baseCost };
return acc;
}, {} as Record<string, { owned: number; cost: number }>),
milestones: {},
clickMultiplier: 1,
autoClickRate: 0,
currentBackground: 'default',
currentClickImage: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif'
};
autoClickInterval?: NodeJS.Timeout;
async onConnect(conn: Party.Connection, _ctx: Party.ConnectionContext) {
conn.send(JSON.stringify({ type: 'game-state', state: this.gameState }));
}
onClose(conn: Party.Connection) {
// Remove the connection from the map when it closes
for (const [userId, connection] of this.userConnections.entries()) {
if (connection === conn) {
this.userConnections.delete(userId);
break;
}
}
}
async onMessage(message: string, sender: Party.Connection) {
const data = JSON.parse(message) as Message;
let currentUserId: string;
let currentUserName: string;
let isAuthenticated = false;
// Verify the Clerk token for authenticated messages
if ('token' in data && data.token) {
try {
const sessionClaims = await verifyToken(data.token, {
jwtKey: this.party.env.CLERK_JWT_KEY as string,
});
currentUserId = sessionClaims.sub;
isAuthenticated = true;
// Ensure the userId from the client matches the authenticated userId
if (currentUserId !== data.userId) {
console.warn(`User ID mismatch: Client sent ${data.userId}, but token is for ${currentUserId}`);
sender.close(); // Close connection for potential tampering
return;
}
currentUserName = data.userName; // Use name from client, which comes from Clerk
} catch (error) {
console.error('Clerk token verification failed:', error);
sender.close(); // Close connection if token is invalid
return;
}
} else {
// Handle unauthenticated messages (guest users)
currentUserId = data.userId;
currentUserName = data.userName;
isAuthenticated = false;
// Only allow 'user-join' for unauthenticated users.
// Other actions like 'click', 'purchase-upgrade', 'apply-multiplier-bonus' are ignored.
if (data.type !== 'user-join') {
console.warn(`Received unauthenticated message of type '${data.type}' from ${currentUserId}. Action ignored.`);
this.broadcast(); // Still broadcast game state to keep guests updated
return;
}
}
// Only update user info in gameState for authenticated users
if (isAuthenticated) {
if (!this.gameState.users[currentUserId]) {
this.gameState.users[currentUserId] = {
name: currentUserName,
clicks: 0,
lastSeen: Date.now(),
bonusMultiplier: 1 // Initialize bonus multiplier
};
}
this.gameState.users[currentUserId].lastSeen = Date.now();
this.gameState.users[currentUserId].name = currentUserName; // Update name in case it changed
// Ensure bonusMultiplier is initialized if it somehow wasn't
if (this.gameState.users[currentUserId].bonusMultiplier === undefined) {
this.gameState.users[currentUserId].bonusMultiplier = 1;
}
// Store the connection for targeted broadcasts
this.userConnections.set(currentUserId, sender);
}
switch (data.type) {
case 'user-join':
// For authenticated users, user join is handled by the user state update above.
// For guest users, no action is needed here as they are not added to gameState.users.
break;
case 'click':
if (isAuthenticated) {
this.handleClick(data, currentUserId);
} else {
console.warn(`Unauthenticated click from ${currentUserId} ignored.`);
}
break;
case 'purchase-upgrade':
if (isAuthenticated) {
this.handlePurchaseUpgrade(data, currentUserId);
} else {
console.warn(`Unauthenticated purchase-upgrade from ${currentUserId} ignored.`);
}
break;
case 'apply-multiplier-bonus':
if (isAuthenticated) {
this.handleApplyMultiplierBonus(data, currentUserId);
} else {
console.warn(`Unauthenticated apply-multiplier-bonus from ${currentUserId} ignored.`);
}
break;
case 'admin-broadcast':
if (isAuthenticated && currentUserId === this.party.env.CLERK_ADMIN_USERID) {
this.handleAdminBroadcast(data);
} else {
console.warn(`Unauthorized admin broadcast attempt from ${currentUserId}.`);
}
break;
}
this.broadcast();
}
// handleUserJoin is now fully integrated into onMessage and can be removed or simplified.
// Removing it as its logic is now directly in onMessage.
// handleUserJoin(data: UserJoinMessage) {
// // This function is now mostly handled by the onMessage token verification logic
// // It ensures the user exists in gameState.users and updates lastSeen/name.
// // No explicit action needed here beyond what onMessage does.
// }
handleClick(data: ClickMessage, authenticatedUserId: string) {
// Apply global click multiplier and user-specific bonus multiplier
const userBonusMultiplier = this.gameState.users[authenticatedUserId]?.bonusMultiplier || 1;
const clickValue = this.gameState.clickMultiplier * userBonusMultiplier;
this.gameState.totalClicks += clickValue;
// Ensure user exists (should be handled by onMessage's token verification)
if (!this.gameState.users[authenticatedUserId]) {
this.gameState.users[authenticatedUserId] = {
name: data.userName, // Use the name from the client, which comes from Clerk
clicks: 0,
lastSeen: Date.now(),
bonusMultiplier: 1 // Initialize if user was just created
};
}
this.gameState.users[authenticatedUserId].clicks += clickValue;
this.gameState.users[authenticatedUserId].lastSeen = Date.now();
this.checkMilestones();
}
handleAdminBroadcast(data: AdminBroadcastMessage) {
const broadcastPayload = {
type: 'admin-message',
message: data.message,
sender: 'Admin'
};
if (data.targetUserId) {
// Send to a specific user using the stored connection
const targetConn = this.userConnections.get(data.targetUserId);
if (targetConn) {
targetConn.send(JSON.stringify(broadcastPayload));
console.log(`Admin broadcasted to user ${data.targetUserId}: ${data.message}`);
} else {
console.warn(`Target user ${data.targetUserId} not found or not connected.`);
}
} else {
// Broadcast to all connections
this.party.broadcast(JSON.stringify(broadcastPayload));
console.log(`Admin broadcasted to all users: ${data.message}`);
}
}
handleApplyMultiplierBonus(data: ApplyMultiplierBonusMessage, authenticatedUserId: string) {
if (!this.gameState.users[authenticatedUserId]) {
console.warn(`User ${authenticatedUserId} not found for multiplier bonus application.`);
return;
}
// Apply the compounding multiplier bonus
this.gameState.users[authenticatedUserId].bonusMultiplier *= data.multiplierBonus;
console.log(`User ${authenticatedUserId} bonus multiplier updated to: ${this.gameState.users[authenticatedUserId].bonusMultiplier}`);
}
handlePurchaseUpgrade(data: PurchaseUpgradeMessage, authenticatedUserId: string) {
const upgrade = UPGRADES[data.upgradeId as keyof typeof UPGRADES];
const currentUpgrade = this.gameState.upgrades[data.upgradeId];
if (!upgrade || !currentUpgrade) return;
// Check affordability against totalClicks
if (this.gameState.totalClicks >= currentUpgrade.cost) {
this.gameState.totalClicks -= currentUpgrade.cost; // Deduct from totalClicks
currentUpgrade.owned += 1;
currentUpgrade.cost = Math.floor(upgrade.baseCost * Math.pow(upgrade.multiplier, currentUpgrade.owned));
this.updateGameMultipliers();
}
}
updateGameMultipliers() {
this.gameState.clickMultiplier = 1;
this.gameState.autoClickRate = 0;
Object.entries(this.gameState.upgrades).forEach(([upgradeId, upgrade]) => {
const config = UPGRADES[upgradeId as keyof typeof UPGRADES];
if ('clickBonus' in config && config.clickBonus) {
this.gameState.clickMultiplier += config.clickBonus * upgrade.owned;
}
if ('autoClickRate' in config && config.autoClickRate) {
this.gameState.autoClickRate += config.autoClickRate * upgrade.owned;
}
// Note: clickMultiplierBonus from upgrades.ts is handled client-side for spawning frequency
// and applied per-click on the server via handleApplyMultiplierBonus
});
this.setupAutoClicker();
}
setupAutoClicker() {
if (this.autoClickInterval) {
clearInterval(this.autoClickInterval);
}
if (this.gameState.autoClickRate > 0) {
this.autoClickInterval = setInterval(() => {
this.gameState.totalClicks += this.gameState.autoClickRate;
this.checkMilestones();
this.broadcast();
}, 1000);
}
}
checkMilestones() {
MILESTONES.forEach(milestone => {
if (this.gameState.totalClicks >= milestone.threshold && !this.gameState.milestones[milestone.id]) {
this.gameState.milestones[milestone.id] = true;
this.gameState.currentBackground = milestone.background;
this.gameState.currentClickImage = milestone.image;
}
});
}
broadcast() {
this.party.broadcast(JSON.stringify({ type: 'game-state', state: this.gameState }));
}
}
GameServer satisfies Party.Worker;