336 lines
13 KiB
TypeScript
336 lines
13 KiB
TypeScript
/* eslint-disable @typescript-eslint/no-unused-vars */
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import type * as Party from 'partykit/server';
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import { createClerkClient, verifyToken } from '@clerk/backend';
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interface GameState {
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totalClicks: number;
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users: Record<string, { name: string; clicks: number; lastSeen: number; bonusMultiplier: number }>; // Added bonusMultiplier
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upgrades: Record<string, { owned: number; cost: number }>;
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milestones: Record<string, boolean>;
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clickMultiplier: number;
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autoClickRate: number;
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currentBackground: string;
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currentClickImage: string;
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}
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interface AuthenticatedMessage {
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token: string;
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userId: string; // Expected userId from client
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userName: string; // Expected userName from client
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}
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interface ClickMessage extends AuthenticatedMessage {
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type: 'click';
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}
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interface PurchaseUpgradeMessage extends AuthenticatedMessage {
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type: 'purchase-upgrade';
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upgradeId: string;
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}
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interface ApplyMultiplierBonusMessage extends AuthenticatedMessage { // New message type
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type: 'apply-multiplier-bonus';
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multiplierBonus: number;
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}
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interface AdminBroadcastMessage extends AuthenticatedMessage {
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type: 'admin-broadcast';
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message: string;
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targetUserId?: string; // Optional: if broadcasting to a specific user
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}
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interface UserJoinMessage extends AuthenticatedMessage {
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type: 'user-join';
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}
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type Message = ClickMessage | PurchaseUpgradeMessage | ApplyMultiplierBonusMessage | UserJoinMessage | AdminBroadcastMessage; // Updated Message type
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const UPGRADES = {
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clickMultiplier: { baseCost: 10, multiplier: 1.5, clickBonus: 1 },
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autoClicker: { baseCost: 50, multiplier: 2, autoClickRate: 1 },
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megaBonus: { baseCost: 200, multiplier: 2.5, clickBonus: 5 },
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hyperClicker: { baseCost: 1000, multiplier: 3, autoClickRate: 10 },
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quantumClicker: { baseCost: 5000, multiplier: 4, clickBonus: 50 },
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friendBoost: { baseCost: 2000, multiplier: 3, clickMultiplierBonus: 1.02 } // Renamed from shoominions upgrade
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};
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const MILESTONES = [
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{ threshold: 100, id: 'first-hundred', background: 'rainbow', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' },
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{ threshold: 500, id: 'five-hundred', background: 'matrix', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' },
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{ threshold: 1000, id: 'one-thousand', background: 'cyberpunk', image: 'https://media1.tenor.com/m/YsWlbVbRWFQAAAAd/rat-spinning.gif' },
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{ threshold: 2500, id: 'epic-milestone', background: 'space', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' },
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{ threshold: 5000, id: 'legendary', background: 'glitch', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' },
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{ threshold: 10000, id: 'ultimate', background: 'ultimate', image: 'https://media1.tenor.com/m/YsWlbVbRWFQAAAAd/rat-spinning.gif' }
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];
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export default class GameServer implements Party.Server {
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clerkClient: ReturnType<typeof createClerkClient>;
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private userConnections: Map<string, Party.Connection> = new Map(); // Map userId to connection
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constructor(readonly party: Party.Party) {
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this.clerkClient = createClerkClient({
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secretKey: party.env.CLERK_SECRET_KEY as string,
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});
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}
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gameState: GameState = {
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totalClicks: 0,
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users: {},
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upgrades: Object.keys(UPGRADES).reduce((acc, key) => {
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acc[key] = { owned: 0, cost: UPGRADES[key as keyof typeof UPGRADES].baseCost };
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return acc;
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}, {} as Record<string, { owned: number; cost: number }>),
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milestones: {},
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clickMultiplier: 1,
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autoClickRate: 0,
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currentBackground: 'default',
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currentClickImage: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif'
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};
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autoClickInterval?: NodeJS.Timeout;
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async onConnect(conn: Party.Connection, _ctx: Party.ConnectionContext) {
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conn.send(JSON.stringify({ type: 'game-state', state: this.gameState }));
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}
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onClose(conn: Party.Connection) {
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// Remove the connection from the map when it closes
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for (const [userId, connection] of this.userConnections.entries()) {
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if (connection === conn) {
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this.userConnections.delete(userId);
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break;
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}
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}
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}
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async onMessage(message: string, sender: Party.Connection) {
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const data = JSON.parse(message) as Message;
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let currentUserId: string;
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let currentUserName: string;
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let isAuthenticated = false;
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// Verify the Clerk token for authenticated messages
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if ('token' in data && data.token) {
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try {
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const sessionClaims = await verifyToken(data.token, {
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jwtKey: this.party.env.CLERK_JWT_KEY as string,
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});
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currentUserId = sessionClaims.sub;
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isAuthenticated = true;
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// Ensure the userId from the client matches the authenticated userId
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if (currentUserId !== data.userId) {
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console.warn(`User ID mismatch: Client sent ${data.userId}, but token is for ${currentUserId}`);
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sender.close(); // Close connection for potential tampering
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return;
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}
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currentUserName = data.userName; // Use name from client, which comes from Clerk
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} catch (error) {
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console.error('Clerk token verification failed:', error);
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sender.close(); // Close connection if token is invalid
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return;
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}
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} else {
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// Handle unauthenticated messages (guest users)
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currentUserId = data.userId;
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currentUserName = data.userName;
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isAuthenticated = false;
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// Only allow 'user-join' for unauthenticated users.
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// Other actions like 'click', 'purchase-upgrade', 'apply-multiplier-bonus' are ignored.
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if (data.type !== 'user-join') {
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console.warn(`Received unauthenticated message of type '${data.type}' from ${currentUserId}. Action ignored.`);
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this.broadcast(); // Still broadcast game state to keep guests updated
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return;
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}
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}
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// Only update user info in gameState for authenticated users
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if (isAuthenticated) {
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if (!this.gameState.users[currentUserId]) {
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this.gameState.users[currentUserId] = {
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name: currentUserName,
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clicks: 0,
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lastSeen: Date.now(),
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bonusMultiplier: 1 // Initialize bonus multiplier
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};
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}
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this.gameState.users[currentUserId].lastSeen = Date.now();
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this.gameState.users[currentUserId].name = currentUserName; // Update name in case it changed
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// Ensure bonusMultiplier is initialized if it somehow wasn't
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if (this.gameState.users[currentUserId].bonusMultiplier === undefined) {
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this.gameState.users[currentUserId].bonusMultiplier = 1;
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}
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// Store the connection for targeted broadcasts
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this.userConnections.set(currentUserId, sender);
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}
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switch (data.type) {
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case 'user-join':
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// For authenticated users, user join is handled by the user state update above.
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// For guest users, no action is needed here as they are not added to gameState.users.
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break;
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case 'click':
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if (isAuthenticated) {
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this.handleClick(data, currentUserId);
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} else {
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console.warn(`Unauthenticated click from ${currentUserId} ignored.`);
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}
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break;
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case 'purchase-upgrade':
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if (isAuthenticated) {
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this.handlePurchaseUpgrade(data, currentUserId);
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} else {
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console.warn(`Unauthenticated purchase-upgrade from ${currentUserId} ignored.`);
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}
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break;
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case 'apply-multiplier-bonus':
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if (isAuthenticated) {
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this.handleApplyMultiplierBonus(data, currentUserId);
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} else {
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console.warn(`Unauthenticated apply-multiplier-bonus from ${currentUserId} ignored.`);
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}
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break;
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case 'admin-broadcast':
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if (isAuthenticated && currentUserId === this.party.env.CLERK_ADMIN_USERID) {
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this.handleAdminBroadcast(data);
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} else {
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console.warn(`Unauthorized admin broadcast attempt from ${currentUserId}.`);
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}
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break;
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}
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this.broadcast();
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}
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// handleUserJoin is now fully integrated into onMessage and can be removed or simplified.
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// Removing it as its logic is now directly in onMessage.
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// handleUserJoin(data: UserJoinMessage) {
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// // This function is now mostly handled by the onMessage token verification logic
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// // It ensures the user exists in gameState.users and updates lastSeen/name.
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// // No explicit action needed here beyond what onMessage does.
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// }
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handleClick(data: ClickMessage, authenticatedUserId: string) {
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// Apply global click multiplier and user-specific bonus multiplier
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const userBonusMultiplier = this.gameState.users[authenticatedUserId]?.bonusMultiplier || 1;
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const clickValue = this.gameState.clickMultiplier * userBonusMultiplier;
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this.gameState.totalClicks += clickValue;
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// Ensure user exists (should be handled by onMessage's token verification)
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if (!this.gameState.users[authenticatedUserId]) {
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this.gameState.users[authenticatedUserId] = {
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name: data.userName, // Use the name from the client, which comes from Clerk
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clicks: 0,
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lastSeen: Date.now(),
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bonusMultiplier: 1 // Initialize if user was just created
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};
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}
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this.gameState.users[authenticatedUserId].clicks += clickValue;
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this.gameState.users[authenticatedUserId].lastSeen = Date.now();
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this.checkMilestones();
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}
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handleAdminBroadcast(data: AdminBroadcastMessage) {
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const broadcastPayload = {
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type: 'admin-message',
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message: data.message,
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sender: 'Admin'
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};
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if (data.targetUserId) {
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// Send to a specific user using the stored connection
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const targetConn = this.userConnections.get(data.targetUserId);
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if (targetConn) {
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targetConn.send(JSON.stringify(broadcastPayload));
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console.log(`Admin broadcasted to user ${data.targetUserId}: ${data.message}`);
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} else {
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console.warn(`Target user ${data.targetUserId} not found or not connected.`);
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}
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} else {
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// Broadcast to all connections
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this.party.broadcast(JSON.stringify(broadcastPayload));
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console.log(`Admin broadcasted to all users: ${data.message}`);
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}
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}
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handleApplyMultiplierBonus(data: ApplyMultiplierBonusMessage, authenticatedUserId: string) {
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if (!this.gameState.users[authenticatedUserId]) {
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console.warn(`User ${authenticatedUserId} not found for multiplier bonus application.`);
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return;
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}
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// Apply the compounding multiplier bonus
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this.gameState.users[authenticatedUserId].bonusMultiplier *= data.multiplierBonus;
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console.log(`User ${authenticatedUserId} bonus multiplier updated to: ${this.gameState.users[authenticatedUserId].bonusMultiplier}`);
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}
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handlePurchaseUpgrade(data: PurchaseUpgradeMessage, authenticatedUserId: string) {
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const upgrade = UPGRADES[data.upgradeId as keyof typeof UPGRADES];
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const currentUpgrade = this.gameState.upgrades[data.upgradeId];
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if (!upgrade || !currentUpgrade) return;
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// Check affordability against totalClicks
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if (this.gameState.totalClicks >= currentUpgrade.cost) {
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this.gameState.totalClicks -= currentUpgrade.cost; // Deduct from totalClicks
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currentUpgrade.owned += 1;
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currentUpgrade.cost = Math.floor(upgrade.baseCost * Math.pow(upgrade.multiplier, currentUpgrade.owned));
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this.updateGameMultipliers();
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}
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}
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updateGameMultipliers() {
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this.gameState.clickMultiplier = 1;
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this.gameState.autoClickRate = 0;
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Object.entries(this.gameState.upgrades).forEach(([upgradeId, upgrade]) => {
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const config = UPGRADES[upgradeId as keyof typeof UPGRADES];
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if ('clickBonus' in config && config.clickBonus) {
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this.gameState.clickMultiplier += config.clickBonus * upgrade.owned;
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}
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if ('autoClickRate' in config && config.autoClickRate) {
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this.gameState.autoClickRate += config.autoClickRate * upgrade.owned;
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}
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// Note: clickMultiplierBonus from upgrades.ts is handled client-side for spawning frequency
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// and applied per-click on the server via handleApplyMultiplierBonus
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});
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this.setupAutoClicker();
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}
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setupAutoClicker() {
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if (this.autoClickInterval) {
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clearInterval(this.autoClickInterval);
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}
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if (this.gameState.autoClickRate > 0) {
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this.autoClickInterval = setInterval(() => {
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this.gameState.totalClicks += this.gameState.autoClickRate;
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this.checkMilestones();
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this.broadcast();
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}, 1000);
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}
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}
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checkMilestones() {
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MILESTONES.forEach(milestone => {
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if (this.gameState.totalClicks >= milestone.threshold && !this.gameState.milestones[milestone.id]) {
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this.gameState.milestones[milestone.id] = true;
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this.gameState.currentBackground = milestone.background;
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this.gameState.currentClickImage = milestone.image;
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}
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});
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}
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broadcast() {
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this.party.broadcast(JSON.stringify({ type: 'game-state', state: this.gameState }));
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}
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}
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GameServer satisfies Party.Worker;
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