501 lines
18 KiB
TypeScript
501 lines
18 KiB
TypeScript
/* eslint-disable @typescript-eslint/no-unused-vars */
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import type * as Party from 'partykit/server';
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import { createClerkClient, verifyToken } from '@clerk/backend';
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export interface Upgrade {
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id: string;
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name: string;
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description: string;
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baseCost: number;
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multiplier: number;
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clickBonus?: number;
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autoClickRate?: number;
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clickMultiplierBonus?: number;
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icon: string;
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mascotTiers?: MascotTier[];
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oneTime?: boolean;
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newsTitles?: string[];
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}
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export interface MascotTier {
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level: number;
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imageSrc: string;
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multiplier: number;
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rarity: number;
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}
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interface GameState {
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totalClicks: number;
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users: Record<string, { name: string; clicks: number; lastSeen: number; bonusMultiplier: number; lastClickTime?: number }>;
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upgrades: Record<string, { owned: number; cost: number }>;
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milestones: Record<string, boolean>;
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clickMultiplier: number;
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autoClickRate: number;
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currentBackground: string;
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currentClickImage: string;
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}
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interface AuthenticatedMessage {
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token: string;
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userId: string; // Expected userId from client
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userName: string; // Expected userName from client
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}
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interface ClickMessage extends AuthenticatedMessage {
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type: 'click';
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}
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interface PurchaseUpgradeMessage extends AuthenticatedMessage {
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type: 'purchase-upgrade';
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upgradeId: string;
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}
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interface ApplyMultiplierBonusMessage extends AuthenticatedMessage { // New message type
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type: 'apply-multiplier-bonus';
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multiplierBonus: number;
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}
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interface AdminBroadcastMessage extends AuthenticatedMessage {
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type: 'admin-broadcast';
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message: string;
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targetUserId?: string; // Optional: if broadcasting to a specific user
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}
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interface UserJoinMessage extends AuthenticatedMessage {
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type: 'user-join';
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}
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type Message = ClickMessage | PurchaseUpgradeMessage | ApplyMultiplierBonusMessage | UserJoinMessage | AdminBroadcastMessage; // Updated Message type
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const UPGRADES: Upgrade[] = [
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{
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id: 'clickMultiplier',
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name: '🖱️ Mega Click',
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description: '+1 click power per purchase',
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baseCost: 10,
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multiplier: 1.5,
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clickBonus: 1,
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icon: '🖱️'
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},
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{
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id: 'autoClicker',
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name: '🤖 Auto Clicker',
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description: '+1 click per second',
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baseCost: 50,
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multiplier: 2,
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autoClickRate: 1,
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icon: '🤖'
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},
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{
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id: 'megaBonus',
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name: '💎 Mega Bonus',
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description: '+5 click power per purchase',
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baseCost: 200,
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multiplier: 2.5,
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clickBonus: 5,
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icon: '💎'
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},
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{
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id: 'hyperClicker',
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name: '⚡ Hyper Clicker',
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description: '+10 auto clicks per second',
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baseCost: 1000,
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multiplier: 3,
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autoClickRate: 10,
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icon: '⚡'
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},
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{
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id: 'quantumClicker',
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name: '🌟 Quantum Clicker',
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description: '+50 click power per purchase',
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baseCost: 5000,
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multiplier: 4,
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clickBonus: 50,
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icon: '🌟'
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},
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{
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id: 'friendBoost',
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name: '🤝 Friend Boost',
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description: 'Spawns various clickable friends for a compounding click boost',
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baseCost: 2000,
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multiplier: 3,
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icon: '🤝',
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mascotTiers: [
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{
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level: 0,
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imageSrc: '/assets/bozo.png',
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multiplier: 1.002,
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rarity: 1.0,
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},
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{
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level: 1,
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imageSrc: '/assets/shoominion.png',
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multiplier: 1.003,
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rarity: 0.8,
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},
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{
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level: 5,
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imageSrc: '/assets/codebug.gif',
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multiplier: 1.005,
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rarity: 0.6,
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},
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{
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level: 10,
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imageSrc: '/assets/lalan.gif',
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multiplier: 1.007,
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rarity: 0.4,
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},
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{
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level: 15,
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imageSrc: '/assets/neuro-neurosama.gif',
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multiplier: 1.010,
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rarity: 0.2,
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},
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{
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level: 20,
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imageSrc: '/assets/evil-neurosama.gif',
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multiplier: 1.015,
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rarity: 0.1,
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},
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],
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},
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{
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id: 'news',
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name: '📰 Bozo News Network',
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description: 'Unlock the latest (fake) news headlines!',
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baseCost: 50000, // A higher cost for a unique, one-time unlock
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multiplier: 1, // No direct click/auto-click bonus
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icon: '📰',
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oneTime: true,
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newsTitles: [
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`Its Bo's birthday!`,
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`Haru Urara looses another race, forced to eat pickle filled burger.`,
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`Cupid crashes out once again, completely expected.`,
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`Bo has been spotted in the wild, please do not approach.`,
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`Bozo Clicker is now the number game in the world!`,
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`Bo states that he did win the hidden gem vtuber award, it's just that he just didn't feel like it so Reya was really kind to step up.`,
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`Reya has been spotted in the wild, please do not approach.`,
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`What? Stop reading? I wrote this when you were playing roblox with cupid`,
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`It's 1pm in the night and my mom is calling me to sleep, I don't want to sleep I'm making this stupid game`,
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`FU BO`,
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`When are you watching paint dry again?`,
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`Insert Girls Kissing`,
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`We luub bo`,
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`MOOD DOWN`,
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`All this clicking in this game wont give you your money back from those horse races`,
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`UMAMUSUME PRETTY DERBY UPDATE : NEW SSSR IS ANNOUNCED - ITS [REDACTED]`,
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`LEts' get maried bo`,
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`My AI autocomplete on my code editor is shipping you with Reya for some reason. It literally completed Reya in this sentence`,
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`DUDE`,
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`There's a pipebomb in your DMs`,
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`om`,
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`You are the Glue to my life like how Tokai Teio is glue(stick) to a child's art project`,
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]
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}
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];
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const MILESTONES = [
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{ threshold: 1000, id: 'first-thousand', background: 'rainbow', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' },
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{ threshold: 10000, id: 'ten-thousand', background: 'cyberpunk', image: 'https://cdn.discordapp.com/emojis/1297946545626288312.webp' },
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{ threshold: 50000, id: 'epic-milestone', background: 'space', image: 'https://media.discordapp.net/stickers/1377379131649429554.gif?size=160&quality=lossless' },
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{ threshold: 100000, id: 'legendary', background: 'musume', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' },
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{ threshold: 200000, id: 'two-hundred-thousand', background: 'glitch', image: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif' },
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{ threshold: 696969, id: 'ultimate', background: 'ultimate', image: 'https://media.discordapp.net/stickers/1397981135266648064.webp?size=160&quality=lossless' },
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{ threshold: 1000000, id: 'god-tier', background: 'god-tier', image: 'https://media.discordapp.net/stickers/1294812453112123453.webp?quality=lossless' },
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{ threshold: 5000000, id: 'mega-bozo', background: 'mega-bozo', image: 'https://media1.tenor.com/m/x8v1oNUOmg4AAAAd/spinning-rat-rat.gif' },
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{ threshold: 8008008, id: 'galactic-bozo', background: 'galactic-bozo', image: 'https://cdn.discordapp.com/emojis/1297946545626288312.webp' },
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{ threshold: 10000000, id: 'cosmic-bozo', background: 'cosmic-bozo', image: 'https://media.discordapp.net/stickers/1377379131649429554.gif?size=160&quality=lossless' }
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];
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export default class GameServer implements Party.Server {
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clerkClient: ReturnType<typeof createClerkClient>;
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private userConnections: Map<string, Party.Connection> = new Map(); // Map userId to connection
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constructor(readonly party: Party.Party) {
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this.clerkClient = createClerkClient({
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secretKey: party.env.CLERK_SECRET_KEY as string,
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});
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}
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gameState: GameState = {
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totalClicks: 0,
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users: {},
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upgrades: UPGRADES.reduce((acc, upgrade) => {
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acc[upgrade.id] = { owned: 0, cost: upgrade.baseCost };
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return acc;
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}, {} as Record<string, { owned: number; cost: number }>),
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milestones: {},
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clickMultiplier: 1,
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autoClickRate: 0,
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currentBackground: 'default',
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currentClickImage: 'https://media1.tenor.com/m/pV74fmh_NLgAAAAd/louie-rat-spinning-rat.gif'
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};
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autoClickInterval?: NodeJS.Timeout;
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async onConnect(conn: Party.Connection, _ctx: Party.ConnectionContext) {
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conn.send(JSON.stringify({ type: 'game-state', state: this.gameState }));
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}
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onClose(conn: Party.Connection) {
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// Remove the connection from the map when it closes
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for (const [userId, connection] of this.userConnections.entries()) {
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if (connection === conn) {
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this.userConnections.delete(userId);
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break;
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}
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}
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}
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async onMessage(message: string, sender: Party.Connection) {
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const data = JSON.parse(message) as Message;
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let currentUserId: string;
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let currentUserName: string;
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let isAuthenticated = false;
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// Verify the Clerk token for authenticated messages
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if ('token' in data && data.token) {
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try {
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const sessionClaims = await verifyToken(data.token, {
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jwtKey: this.party.env.CLERK_JWT_KEY as string,
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});
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currentUserId = sessionClaims.sub;
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isAuthenticated = true;
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// Ensure the userId from the client matches the authenticated userId
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if (currentUserId !== data.userId) {
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console.warn(`User ID mismatch: Client sent ${data.userId}, but token is for ${currentUserId}`);
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sender.close(); // Close connection for potential tampering
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return;
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}
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currentUserName = data.userName; // Use name from client, which comes from Clerk
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} catch (error) {
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console.error('Clerk token verification failed:', error);
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sender.close(); // Close connection if token is invalid
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return;
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}
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} else {
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// Handle unauthenticated messages (guest users)
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currentUserId = data.userId;
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currentUserName = data.userName;
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isAuthenticated = false;
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// Only allow 'user-join' for unauthenticated users.
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// Other actions like 'click', 'purchase-upgrade', 'apply-multiplier-bonus' are ignored.
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if (data.type !== 'user-join') {
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console.warn(`Received unauthenticated message of type '${data.type}' from ${currentUserId}. Action ignored.`);
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this.broadcast(); // Still broadcast game state to keep guests updated
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return;
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}
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}
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// Only update user info in gameState for authenticated users
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if (isAuthenticated) {
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if (!this.gameState.users[currentUserId]) {
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this.gameState.users[currentUserId] = {
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name: currentUserName,
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clicks: 0,
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lastSeen: Date.now(),
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bonusMultiplier: 1 // Initialize bonus multiplier
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};
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}
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this.gameState.users[currentUserId].lastSeen = Date.now();
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this.gameState.users[currentUserId].name = currentUserName; // Update name in case it changed
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// Ensure bonusMultiplier is initialized if it somehow wasn't
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if (this.gameState.users[currentUserId].bonusMultiplier === undefined) {
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this.gameState.users[currentUserId].bonusMultiplier = 1;
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}
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// Store the connection for targeted broadcasts
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this.userConnections.set(currentUserId, sender);
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}
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switch (data.type) {
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case 'user-join':
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// For authenticated users, user join is handled by the user state update above.
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// For guest users, no action is needed here as they are not added to gameState.users.
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break;
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case 'click':
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if (isAuthenticated) {
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this.handleClick(data, currentUserId);
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} else {
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console.warn(`Unauthenticated click from ${currentUserId} ignored.`);
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}
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break;
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case 'purchase-upgrade':
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if (isAuthenticated) {
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this.handlePurchaseUpgrade(data, currentUserId);
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} else {
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console.warn(`Unauthenticated purchase-upgrade from ${currentUserId} ignored.`);
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}
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break;
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case 'apply-multiplier-bonus':
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if (isAuthenticated) {
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this.handleApplyMultiplierBonus(data, currentUserId);
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} else {
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console.warn(`Unauthenticated apply-multiplier-bonus from ${currentUserId} ignored.`);
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}
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break;
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case 'admin-broadcast':
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if (isAuthenticated && currentUserId === this.party.env.CLERK_ADMIN_USERID) {
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this.handleAdminBroadcast(data);
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} else {
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console.warn(`Unauthorized admin broadcast attempt from ${currentUserId}.`);
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}
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break;
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}
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this.broadcast();
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}
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// handleUserJoin is now fully integrated into onMessage and can be removed or simplified.
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// Removing it as its logic is now directly in onMessage.
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// handleUserJoin(data: UserJoinMessage) {
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// // This function is now mostly handled by the onMessage token verification logic
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// // It ensures the user exists in gameState.users and updates lastSeen/name.
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// // No explicit action needed here beyond what onMessage does.
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// }
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// Define a minimum interval between clicks (e.g., 100ms for 10 clicks/second)
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// This helps prevent simple auto-clicker scripts by rate-limiting server-side.
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private readonly MIN_CLICK_INTERVAL = 50; // milliseconds
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handleClick(data: ClickMessage, authenticatedUserId: string) {
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const now = Date.now();
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const userState = this.gameState.users[authenticatedUserId];
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// Ensure user exists (should be handled by onMessage's token verification)
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if (!userState) {
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console.warn(`User ${authenticatedUserId} not found for click handling.`);
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return;
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}
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// Implement rate limiting
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if (userState.lastClickTime && (now - userState.lastClickTime < this.MIN_CLICK_INTERVAL)) {
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console.warn(`Rate limit exceeded for user ${authenticatedUserId}. Click ignored.`);
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return;
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}
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// Apply global click multiplier and user-specific bonus multiplier
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const userBonusMultiplier = userState.bonusMultiplier || 1;
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const clickValue = this.gameState.clickMultiplier * userBonusMultiplier;
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this.gameState.totalClicks += clickValue;
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userState.clicks += clickValue;
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userState.lastSeen = now;
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userState.lastClickTime = now; // Update last valid click time
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this.checkMilestones();
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}
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handleAdminBroadcast(data: AdminBroadcastMessage) {
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const broadcastPayload = {
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type: 'admin-message',
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message: data.message,
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sender: 'Admin'
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};
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if (data.targetUserId) {
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// Send to a specific user using the stored connection
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const targetConn = this.userConnections.get(data.targetUserId);
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if (targetConn) {
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targetConn.send(JSON.stringify(broadcastPayload));
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console.log(`Admin broadcasted to user ${data.targetUserId}: ${data.message}`);
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} else {
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console.warn(`Target user ${data.targetUserId} not found or not connected.`);
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}
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} else {
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// Broadcast to all connections
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this.party.broadcast(JSON.stringify(broadcastPayload));
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console.log(`Admin broadcasted to all users: ${data.message}`);
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}
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}
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handleApplyMultiplierBonus(data: ApplyMultiplierBonusMessage, authenticatedUserId: string) {
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if (!this.gameState.users[authenticatedUserId]) {
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console.warn(`User ${authenticatedUserId} not found for multiplier bonus application.`);
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return;
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}
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// Apply the compounding multiplier bonus
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this.gameState.users[authenticatedUserId].bonusMultiplier *= data.multiplierBonus;
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console.log(`User ${authenticatedUserId} bonus multiplier updated to: ${this.gameState.users[authenticatedUserId].bonusMultiplier}`);
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}
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handlePurchaseUpgrade(data: PurchaseUpgradeMessage, authenticatedUserId: string) {
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const upgradeConfig = UPGRADES.find(u => u.id === data.upgradeId);
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const currentUpgradeState = this.gameState.upgrades[data.upgradeId];
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if (!upgradeConfig || !currentUpgradeState) return;
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// Prevent purchasing one-time upgrades if already owned
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if (upgradeConfig.oneTime && currentUpgradeState.owned > 0) {
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console.warn(`Attempted to re-purchase one-time upgrade: ${data.upgradeId}`);
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return;
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}
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// Check affordability against totalClicks
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if (this.gameState.totalClicks >= currentUpgradeState.cost) {
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this.gameState.totalClicks -= currentUpgradeState.cost; // Deduct from totalClicks
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currentUpgradeState.owned += 1;
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// For one-time upgrades, cost doesn't change after first purchase
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if (!upgradeConfig.oneTime) {
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currentUpgradeState.cost = Math.floor(upgradeConfig.baseCost * Math.pow(upgradeConfig.multiplier, currentUpgradeState.owned));
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}
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this.updateGameMultipliers();
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}
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}
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updateGameMultipliers() {
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this.gameState.clickMultiplier = 1;
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this.gameState.autoClickRate = 0;
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Object.entries(this.gameState.upgrades).forEach(([upgradeId, upgradeState]) => {
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const config = UPGRADES.find(u => u.id === upgradeId);
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if (!config) return; // Should not happen if UPGRADES is consistent
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if (config.clickBonus) {
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this.gameState.clickMultiplier += config.clickBonus * upgradeState.owned;
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}
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if (config.autoClickRate) {
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this.gameState.autoClickRate += config.autoClickRate * upgradeState.owned;
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}
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// Note: clickMultiplierBonus from upgrades.ts is handled client-side for spawning frequency
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// and applied per-click on the server via handleApplyMultiplierBonus
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});
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this.setupAutoClicker();
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}
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setupAutoClicker() {
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if (this.autoClickInterval) {
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clearInterval(this.autoClickInterval);
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}
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if (this.gameState.autoClickRate > 0) {
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this.autoClickInterval = setInterval(() => {
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this.gameState.totalClicks += this.gameState.autoClickRate;
|
|
this.checkMilestones();
|
|
this.broadcast();
|
|
}, 1000);
|
|
}
|
|
}
|
|
|
|
checkMilestones() {
|
|
MILESTONES.forEach(milestone => {
|
|
if (this.gameState.totalClicks >= milestone.threshold && !this.gameState.milestones[milestone.id]) {
|
|
this.gameState.milestones[milestone.id] = true;
|
|
this.gameState.currentBackground = milestone.background;
|
|
this.gameState.currentClickImage = milestone.image;
|
|
}
|
|
});
|
|
}
|
|
|
|
broadcast() {
|
|
this.party.broadcast(JSON.stringify({ type: 'game-state', state: this.gameState }));
|
|
}
|
|
}
|
|
|
|
GameServer satisfies Party.Worker;
|